![]() ![]() Transfer the reciprocal values of ‘y’ and ‘z’ between each shoulder and then copy the ‘x’ values. Enter the reciprocal values of hips and chest also. This way we will be working with the same extension for each foot as a base. Switch the values of each foot onto frame 17 (mid frame). To copy this pose onto the last frame – while on frame 1 select the animcharacter set, middle mouse click on frame 33 and then hit ‘s’.Ĥ. Pose the fingers and then copy the first pose onto the last frame. ![]() Pay attention to the angles of the shoulders, elbows and wrists – and also their distance from the body. For the first pose – lower the character, extend the legs, pose the heels and open/rotate the hips. Beginning the walk cycle – Plan the poses. The rotation axis may need to be set to gimbal and the rotation order may need to be changed under the attribute setting.ģ. Make sure the arms are set to fk as this is good for walks and runs. Set view to infinity to see how these curves blend together. ![]() In the graph editor – set post and pre infinity cycles. Lock down the first and last frame to avoid popping. The midpoint falls on 17 for a symmetrical cycle. Tutor starts with a frame number of 33 (length of cycle) and creates the poses on odd numbers with even spacing. ![]() Setting up the scene – frame rate and tangent type. This is my own attempt: Walk Cycle Based on Digital Tutors TutorialĢ. There are so many ways one little movement can be tweaked!ĭigital Tutors (2010) Creating Walk Cycles in Maya: Link I started this tutorial from Digital Tutors in September and only got around to finishing it in November. It was a great introduction to getting my head around walk cycles and it was also very helpful for understanding the graph editor better. ![]()
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